Provides a scalable physics-and-rendering simulation interface for robotics and embodied-AI research — unified multi-physics solvers, the Nyx renderer, and the Quadrants compiler. Runs from laptop to datacenter GPUs; suited for sensor-rich data generation and RL/robotics prototyping.
Simulates diverse physical materials and robots with unified solvers (rigid, MPM, SPH, FEM, PBD), ray-traced rendering, differentiable components, and a natural-language driven data generator — optimized for large-scale embodied-AI research and synthetic-data pipelines.
GPU-accelerated physics simulation engine for robotics and simulation research — built on NVIDIA Warp with MuJoCo Warp backend, offering differentiable simulation, OpenUSD support, and extensions for RL/embodied-AI workflows. ([github.com](https://github.com/newton-physics/newton))