Enables real-time (≥30 fps) 1080p novel-view synthesis by representing scenes as optimized anisotropic 3D Gaussians plus a visibility-aware splatting renderer; provides the paper's reference implementation, pretrained models and viewers — high-quality training requires CUDA GPU and significant VRAM.
Reallocates injected noise energy across frequency bands to match a diffusion model's spectral bias, improving sampling fidelity without retraining. Uses a timestep- and frequency-dependent colored-noise schedule as a plug-and-play inference-time SDE solver; shows sizable FID drops on ImageNet-256.