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Latent Spatial Memory for Video World Models

Stores a persistent 3D scene cache directly in a diffusion model's latent space to produce temporally and spatially consistent videos. Constructs memory via depth-guided back-projection and queries it with direct latent-space warping — achieving large speed and memory gains versus pixel-space 3D baselines.

Introduction

Most video world models keep explicit 3D memory in RGB/pixel space, which forces repeated rendering and VAE encoding and discards rich latent features. By moving the 3D cache into the diffusion model's latent space, this work avoids pixel-space round trips and preserves expressive features while cutting compute and memory.

Key Findings
  • Latent-space 3D cache: scene information is stored as latent tokens lifted into 3D using depth-guided back-projection and kept as a persistent spatial memory.
  • Efficient querying: novel views are synthesized by warping latent tokens directly in latent space rather than re-rendering and re-encoding pixels.
  • Empirical gains: the paper reports up to 10.57× faster end-to-end video generation and ≈55× reduction in memory footprint compared to explicit 3D baselines, plus state-of-the-art WorldScore and strong reconstruction on RealEstate10K.
  • Quality trade: maintains geometric consistency while avoiding information loss from pixel reconstructions, leveraging the diffusion model's geometric priors.
Who It's For and Trade-offs

Great fit if you need fast, memory-efficient novel-view video synthesis or a video world model for AR/VR, simulators, or robotics that benefits from spatial consistency without heavy pixel rendering. Look elsewhere if your pipeline requires fully interpretable explicit 3D geometry (e.g., exact metric point clouds) or if you cannot rely on reasonably accurate depth cues — latent-space caches depend on good depth estimation and diffusion priors. Also note that very high-frequency pixel detail may be harder to recover than with pixel-space reconstruction.

How It Works (brief)

The core idea lifts diffusion latent tokens into a persistent 3D grid via depth-guided back-projection, storing them as a spatial memory. At synthesis time the model queries this memory by warping stored latents into novel-view latents and decoding them, eliminating repeated render → encode cycles. This unified latent-space formulation is the main contributor to the reported speed and memory improvements.

Information

  • Websitearxiv.org
  • AuthorsWeijie Wang, Haoyu Zhao, Yifan Yang, Feng Chen, Zeyu Zhang, Yefei He, Zicheng Duan, Donny Y. Chen, Yuqing Yang, Bohan Zhuang
  • Published date2026/06/08

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