Provides 30,969 action-conditioned video episodes, each with source MP4, per-frame keyboard control logs, captions, and a COLMAP sparse pose model — intended for research on action-conditioned video prediction, controllable world models, and representation learning.
Provides a unified, camera-conditioned, multi-source video dataset and reproducible processing pipeline for training long-horizon video world models. Key features: a canonical frame-aligned contract (visuals, camera geometry, captions, quality metadata), 1.43M canonical clips with portable releases and reconstruction tools; large download and some backbone assets carry separate licenses.
Trains a world-action model that predicts future visual states to guide zero-shot robotic manipulation; introduces CoAE, SVP, IDM and KASO to pretrain generative and action components from scratch on manipulation data, scaling up to 30,000 hours and improving zero-shot success.
Generates compositional 3D scenes as collections of individual object meshes by conditioning a single-object 3D generative prior on multi-view posed observations. Key features include anchor-aligned canonical frames, multi-view DINOv3 feature lifting with an IBR-style fusion, and LoRA adaptation to complete heavily occluded objects; includes a large UE-MeshyScene benchmark.
Translates natural-language instructions into executable programs that maintain an explicit, persistent global world state and compiles state-augmented 3D oriented bounding boxes into pixel-aligned conditioning signals for pretrained video generators. The approach decouples state evolution from rendering, enabling programmable entity control, off-screen state, and long-horizon interactive scenarios.