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LingBot-Map

Reconstructs camera poses and dense 3D point clouds from video streams using a feed‑forward foundation model. Combines a Geometric Context Transformer (anchor + local window + trajectory memory) with paged KV‑cache attention to enable stable, long‑sequence streaming inference (~20 FPS at 518×378).

Introduction

LingBot‑Map addresses a practical gap: real‑time 3D reconstruction systems either rely on handcrafted SLAM pipelines or expensive iterative optimization, both of which struggle to scale to very long video sequences. The core insight is to replace repeated optimization with a compact, learned streaming state that explicitly separates coordinate grounding, local dense geometry, and global drift correction—enabling near‑constant per‑frame cost over arbitrarily long runs.

What Sets It Apart
  • Geometric Context Attention: maintains three complementary contexts (anchor for coordinate/scale grounding, a pose‑reference local window for dense geometry, and a compressed trajectory memory for global consistency). This structure preserves the useful properties of SLAM while remaining end‑to‑end differentiable.
  • Efficient streaming runtime: a feed‑forward architecture plus a paged KV‑cache and optimized attention kernels yields stable inference at roughly 20 FPS on 518×378 inputs and works reliably on sequences exceeding 10,000 frames with keyframe/windowing strategies.
  • Practical engineering for long videos: provides windowed inference, keyframe interval controls, and an offline rendering pipeline for multi‑minute/very‑long videos; integrates optional sky masking and render presets to simplify large‑scale demos.
Who It's For and Trade‑offs

Great fit if you need persistent, on‑the‑fly spatial understanding from continuous visual input—e.g., embodied agents, AR/VR capture, or mobile robotics that require long‑term mapping without repeated optimization. It favors throughput and long‑range stability over single‑frame, highest‑precision depth estimates: if your task demands the absolute best per‑frame reconstruction quality on short sequences (and you can afford offline optimization), traditional multi‑view optimization or offline NeRF/SLAM refinements may still produce finer local geometry. Also note the codebase expects a CUDA/PyTorch stack and benefits from FlashInfer for best performance; GPU resource tuning (keyframe interval, window size, offload flags) is often required for constrained setups.

Where It Fits

Positioned between classic SLAM systems and offline optimization/NeRF pipelines: it adopts SLAM’s contextual decomposition but substitutes hand‑tuned optimization with learned attention, trading some peak per‑frame accuracy for orders‑of‑magnitude better scalability and real‑time throughput on long sequences. Useful as a streaming 3D foundation model that can feed downstream embodied‑AI or perception stacks.

Information

  • Websitegithub.com
  • OrganizationsRobbyant
  • AuthorsLin-Zhuo Chen, Jian Gao, Yihang Chen, Ka Leong Cheng, Yipengjing Sun, Liangxiao Hu, Nan Xue, Xing Zhu, Yujun Shen, Yao Yao …
  • Published date2026/04/15

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